Murgels begin with 4% critical chance and 5% loot chance, up from every other class’ 3%. They also start with the standard 3% critical chance. Fips have the highest base power, ki energy, and energy regeneration. The perfect breed for players looking to make powers and mutations a larger part of their repertoire than basic melee and ranged attacks. It’s worth noting the Hyla’s critical chance is reduced to 2%. Hyla’s are ideal tanks as they have the highest starting health and armor pool of all breeds. Its starting melee damage is much lower than the dumdon, though with noticeable boosts to health and intellect, which governs power, ki energy, and energy regeneration. The Rex also begins with a 3% critical hit chance. Their agility and movement speed make them perfect for a rogue-like melee build. Dumdonĭumdons begin with a 3% critical chance and high melee damage, armor, and health. Works well with the Dead-Eye, Commando or Saboteur class. You will want to choose this breed if you are going for a quick and agile build that uses ranged weapons primarily. Do not pick this class hoping for high starting melee damage. This breed starts with a 4% critical chance with its stats mostly centered around health, armor, and ki energy regeneration. However if you’re more interested in Psi then intellect and maybe luck would be more your calling.īelow is a list of all the breeds available: Primal If you’re a more tanky character or want to go in for melee only then you might want to focus more on vitaliy and agility. Each breed is more predisposed to a certain stat such as vitality, strength, intellect etc. Starting off the type of breed that you choose will affect your stat ratings. You will need to be quite quick and focused in order to play this class. It offers an insane amount of damage and quickness, but it is very vulnerable. This class is a combination of the Saboteur and Commando. Mercenary: This class is only available if you preorder the game or by buy the DLC. Sentinel: Balanced class that works well with any weapon. And a reduction in the energy cost of dodging by 20%. Ability to dual-wield different one-handed melee weapons. Saboteur: Melee Weapons class with high agility. This increases ki energy regeneration by 20%. After being mapped to an input, you can shoot electric-infused balls of energy. Psi-Freak: This class is unique in that it gets both an active and passive skill. Ranged weapon attacks deal 10% more damage. Guns are reloaded instantly with a 20% damage boost in the next magazine.Ĭommando: Ranged Weapons class that takes advantage of the “Fury” skill to increase damage.
Weapons and abilities as well are not class locked so this choice isn’t the be all end of all of the game.īelow is a list of all the classes available.ĭead-Eye: Specializes in Ranged Weapons combat, with the ability to instantly reload magazines. You’ll be able to improve each aspect of your character as you continue later on in the game. Make your choice based on your play style or choose a Sentinel if you can’t make up your mind. Each class comes with a distinct set of perks that focus on either melee, range or Psi abilities. You can reach more about character classes and their abilities in our dedicated Biomutant character class guide.Unsurprisingly the first thing you need to do in Biomutant is to pick a class for your character. There are 6 main classes in Biomutant including Dead Eye, Commando, Psi Freak, Saboteur, Sentinel, and Mercenary. As you progress in the game, you can use equipment to boost your hazard resistance. You can get a max of 25% resistance against a single hazard type. Use the resistance wheel to select the resistance you want. Depending on how you choose to boost your resistance, you will experience strong resistance against certain types of hazards while being less resistant toward others. Some areas are incendiary while others are oxygen dead zones. Some areas are radioactive while others are bio-contaminated. Many areas in Biomutant are hazard zone and there are multiple types of hazards. More agility will decrease body mass while higher intelligence will increase the size of their head. In total, you will have 140 points to invest toward your Attributes.ĭepending on how you invest your points, it will affect the overall appearance of your character. Luck is governed by the type of equipment you use.
You will notice that Luck is listed as an Attribute but at this point, there will no way to customize it.