Newcomers like Grohl, with his dual-bladed sword, eyepatch, and sexy boy band quaff and wild magic beardo Azwel and his arsenal of phantom weapons, are unique but fit in well. Each freak, bruiser, fop, and shouting medieval caricature distinguishes themselves with bright colors and distinct rhythms. The roster is diverse without being too big. None of the excess weight that can drown a fighting game overwhelms Soulcalibur VI. Rather than needlessly complicating things, the speedy addition adds another welcome layer of strategy and drama to the fights.
Kicking will cancel out a vertical hit, two horizontals will cancel each other out, etc.
Tapping a shoulder button during a fight lets you wind up into a pyrotechnic slash that, if it connects, triggers a slow-motion rock, paper, scissor face off. The balance of horizontal blows, vertical hits, and kicks that make up the three primary attacks in Soulcalibur has been tweaked here with new flourishes like the Reversal Edge maneuver. Learning the loping, balletic strikes, parries, and throws that win you matches has a pleasing duality: you’re figuring out how each weapon moves as much as how lithe or strong a given fighter is. Weapons define the action as much as the exaggerated characters that wield them. Soulcalibur VI’s fighting is accessible, fluid, and gorgeous. Soulcalibur VI is the best realization of the concept in 15 years. It’s been a very long time since Namco has made a Soulcalibur that didn’t flounder as it attempted to modernize. Soulcalibur’s world is gobsmackingly silly but all the lurid art, booming orchestral music, and flowing fights work in concert. One time Darth Vader showed up and a teenager in a sharp vest spanked him with a pair of sticks. Melodramatic narration that would make Orson Welles say, “Okay, that’s a bit much!” accompanies every single face off, which take place in similarly dramatic settings such as lost palaces, high plains, and fierce seas. Thong-wearing homunculi and stateswomen cross continents just to slap a pirate with Elvis hair across the face so hard he drops his nunchucks. This is a place where everyone’s fighting over a sword with a giant eyeball in it that can end the world. The tale of swords and souls eternally retold takes place in a fantasy version of the 16th century that is startlingly consistent - in tone, in vision, in aesthetic - given how goddamn weird it is. For Soulcalibur, that heart has always been its setting. Soul Calibur 6 is slated for an official release on October 19th.Fighting games that endure have a heart beyond pure mechanics a unifying purpose pumping their blood. The Soul Calibur 6 beta is running from today up until September 30th. The Soul Calibur beta comes in at a 2.720 GB file size. To find the beta in the PlayStation Store and Xbox Marketplace, simply search for "Soulcalibur" with no space in between and it should pop up for you. You can choose the limit on connection bars of opponents you're willing to take (4+ being the highest), select the region, and even put in a preferred side (P1 or P2). Ranked match gives players a handful of options to filter out bad connections and more carefully select opponents.
Players will actually earn rank points in the beta and progress through the levels - S1 being the highest rank. There are 16 playable characters too choose from in the Soul Calibur 6 beta: Mitsurugi, Taki, Maxi, Voldo, Sophitia, Siegfried, Ivy, Kilik, Xianghua, Yoshimitsu, Nightmare, Talim, Tira, Zasalamel, newcomer Groh, and guest character Geralt from The Witcher.Īs it stands right now, the only mode available in the Soul Calibur 6 beta is online ranked. This weekend, fans will be able to try the game out online through this beta test. Bandai Namco is gearing up for the launch of the next major installment in the 3D, weapons-based fighting series.